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Texture Mapping

1 article

Sep 20, 2026

Normal Mapping in Unity URP: Lighting in Tangent Space

How normal mapping fakes surface detail without extra geometry, and a complete URP shader that builds the tangent-space basis in the vertex shader.

  • Unity
  • Normal Mapping
  • HLSL
  • Shader

Daiki Eguchi

Graphics / Rendering Engineer

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