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Daiki Eguchi
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2 articles

Sep 23, 2026

Parallax Mapping in Unity URP: Offsetting UVs by View Direction

Normal mapping cannot show bumps occluding each other. Parallax mapping fixes that with a one-line UV offset — and here is where the approximation breaks.

  • Unity
  • Parallax Mapping
  • Normal Mapping
  • HLSL

Sep 20, 2026

Normal Mapping in Unity URP: Lighting in Tangent Space

How normal mapping fakes surface detail without extra geometry, and a complete URP shader that builds the tangent-space basis in the vertex shader.

  • Unity
  • Normal Mapping
  • HLSL
  • Shader

Daiki Eguchi

Graphics / Rendering Engineer

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